Massively multiplayer online games (MMOG) have become very popular throughout the world. Many players would like their game character’s abilities to grow quickly with little effort. That is why the use of bots, cheats and trainers are becoming widespread. It ruins the game balance between users. StarForce MMOG is used to prevent the use of unfair tactics, as well as to protect client applications and gaming servers.
Our customers
Mail.Ru Group
Mail.Ru Group uses the StarForce MMOG solution to limit the harmful effects of cheats and bots in their gaming universe. The games of the company are distributed by a shareware model and do not require a monthly subscription fee. In this model, the sales of ingame items and currency provide the company's income. StarForce MMOG protects the client application against hacking, preventing malicious users from using third-party programs that violate the game balance.
The official testimonial
Nival Network
Nival Network is an independent video game developer and publisher with years of experience creating strategy and role-playing games. StarForce provided the company with reliable protection against cheats and bots for massively multiplayer online games. This solution has been specially developed by the StarForce team according to the requirements of the publisher to provide the highest level of tamper resistance for the client applications. Among other things, a game's traffic protection system and a system to verify the certificate of authenticity for gaming servers were developed for Nival.
Currently, Nival Network's online gaming projects are protected with StarForce MMOG, allowing the company not to worry about violations of the game balance and the outflow of players.
Protection via StarForce Cloud
1 |
The SDK is generated and as a result, the debug version of the protection library and auxiliary files are loaded onto the developer’s computer |
2 |
The protection is integrated into the gaming client code and the gaming server code. After the operation completes, the developer gets the compiled gaming client and the compiled gaming server. The gaming server does not require any processing and can be put into operation. The gaming client should be protected on the StarForce server, since many protection functions are substituted with stubs in the debug version of the protection library |
3 |
The gaming client is being protected. This step includes the following substeps |
A |
he files added to the protection project in Protection Studio are substituted with the new files that contain the protection library calls |
B |
The functions that need to be protected are selected and their protection method is specified |
C |
Protection options are specified |
D |
The files are protected |
4 |
The developer creates the installation package and tests the application. It is necessary to test the operation of the protected application to make sure that the protection does not adversely affect the application performance (size, speed, etc.), It is also necessary to check the operation of the protection functions that were substituted with stubs in the debug version of the protection library (protection of application and read-only files against modification , protection against debuggers, etc.) |
You can protect your software any time you like.
Protection by StarForce specialists
StarForce offers the following chargeable services
Protection is performed by StarForce employees and may include:
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Protection with functions selection |
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Protection without functions selection |
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Protection with functions to be selected by the customer |
Analysis of the protection performed by the customer.